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Ghosted The Game Of Boo-Dunnit Review

THIS ITEM WAS GIFTED TO THE REVIEWER FOR THE PURPOSES OF WRITING THE REVIEW. ALL THOUGHTS AND OPINIONS ARE THE REVIEWER'S OWN.

Reviewed by Claire Giles

As a family we often have family game nights and have quite the collection of board games but love trying out and adding new ones to our collection. Ghosted The Game Of Boo-Dunnit looked and sounded quite exciting especially with Halloween coming up. The game box itself looked quite mature so I wasn’t sure if it would be suitable for my younger kids aged 11 but the box stated it’s aged 10+ so I was glad they could play as they were intrigued by the name and immediately wanted to play it. The game is for 3-6 players and takes approximately 30 minutes to play. The synopsis on the box states

“You’ve come to an untimely end, been offed, put to rest, kicked the bucket, fatally finished. You’ve been GHOSTED. Your restless spirit won’t be calm until you solve your own demise from the great beyond. Identify which suspect had it in for you, what wacky weapon they used, and why they wanted you out of the picture. Be the first to figure it out in this spirited game of Boo-Dunnit!”
The objective of the game is to solve your own demise from the great beyond.

Inside the box there are 6 evidence boards, 6 dry erase markers, 6 tokens, 1 die and 36 cards (12 suspect cards, 12 motive cards and 12 weapon cards). The instruction booklet is very clear and concise, literally three pages on how to set up and play the game. Unlike some games where you have to keep referring back to the instructions, once you have read them the game is pretty easy to understand and not too complicated to play. The evidence boards are already constructed in the box so literally all you need to do is take the wrapping off the cards and the game is ready to play. To set up the game each player takes an evidence board and dry erase marker. Separate the motive, suspect and weapon cards into separate decks and shuffle. Give each player one motive, one suspect and one weapon card face down. Without looking at them the player places the cards into the front of the evidence board facing outwards so the other players can see the cards but they can’t. This is the player’s demise they need to discover. Shuffle all the remaining cards into one deck and equally deal them out among all the players again face downwards. Each player can look at the cards they have been dealt but not show them to any other player. The evidence boards contain a full list of every weapon, suspect and motive on the cards. Each player marks off on the board the suspects, weapons and motives that other players have in their evidence boards as well as any cards they have been dealt. The tokens and dice are placed in the centre and the game is ready to commence.

As a bit of fun and in keeping with the game each player does a ghost impression and the player with the best ghost impression goes first. My kids thought this was highly amusing! Going clockwise from the starting player each player on their turn has the choice to either roll the dice or make a final accusation. If you roll the dice there are 6 possible outcome:
Yes or No Question – the roller chooses another player to ask a question that can only be answered with a yes or no. This can be a general or specific question.
Guess 2 Suspects – the roller chooses another player and guesses two suspects. If the chosen player has either of the suspects cards the roller has guessed they secretly reveal one of the suspects to the roller for them to mark off on their evidence board.
Guess 2 Weapons – same as above except the roller guesses two weapons.
Guess 2 Motives – same as above except the roller guesses two motives.
Scales of Justice – the roller guesses one suspect, one motive and one weapon. The other players then reveal how many guesses are correct but not which ones are correct. If they guess all 3 cards correctly they immediately win the game.
Wild – the roller chooses any of the above five actions they would like to do.

If a player believes they have solved their demise on their turn instead of rolling the dice they can choose to make a final accusation of one suspect, one weapon and one motive. If they are correct they win the game. If they are wrong they are out of the game and play continues with the other players. Once a player is out they must reveal all their cards to the other players.

The first player that correctly guesses the suspect, weapon and motive for their demise wins (either by final accusation or scales of justice) and becomes the ‘afterlife of the party!’

In the instructions there is a brief description for each character and their names are a clever play on words based on their character traits. This shows a lot of thought has been put into the game. The motives are a mix of old and new issues such as blocked on social media, one star review, road range and called herself an influencer to name a few. Again the weapons are a mix of old and new such as witch’s potion, slingshot, selfie stick and power washer.

My first thought on looking at the game and reading the synopsis is that it was a modern twist on a classic whodunit game most people know but actually it is so much more. My girls aged 11 and 18 identified so much more with this game and its modern elements which really appealed to them and they loved the funny outcomes especially the weapons and motives. They loved it so much that we had to immediately play it again. I can definitely see it becoming a family favourite in our house.

Rating: 5/5

RRP: £19.99 (currently on sale at £16.99) (editor’s note – further reduced to £13.99 at the time of putting the review online)

This product can be purchased from Smyths here.

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